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Icewind Dale (series) : ウィキペディア英語版
Icewind Dale (series)

''Icewind Dale'' is a role-playing video game series developed by Black Isle Studios. It is set in the ''Forgotten Realms'' Icewind Dale region, but takes place decades before the events described in R. A. Salvatore's books which made the area a well-known part of Faerûn.
The games utilize Bioware's Infinity Engine, which offers a pre-rendered worldview, with sprite-based characters. This engine was also used to power the ''Baldur's Gate'' series and ''Planescape: Torment''.
As with all games developed on the Infinity Engine, the Icewind Dale series is based on a real-time modification of the 2nd and 3rd editions of the ''AD&D'' (''Advanced Dungeons & Dragons'') ruleset.
The player begins each of the games by generating a party of up to six characters, but is unable to recruit NPCs (as was possible in other games utilizing the Infinity Engine). Also, as the entire party is generated by the player, the player-characters do not have preset personalities, and are all equally capable of assuming the role of "protagonist" with minor differences at most.
In 2000, ''Icewind Dale'' was released to mostly positive reviews,〔(【引用サイトリンク】 publisher =Game Rankings )〕 although the game drew some criticism for its linearity and lack of character development when it came to the player's party. The game features far more hack-and-slash than ''Baldur's Gate'', and has often been compared to the ''Diablo'' series of games for its combat-heavy focus.
==Icewind Dale==
(詳細はBaldur's Gate''. As with ''Baldur's Gate'', the game is based on the ''Advanced Dungeons & Dragons'' 2nd edition ruleset, and the combat system is a quasi-real-time adaptation of the normally turn-based ''Dungeons & Dragons'' combat system used. (Dice rolling and the like are all done automatically, without requiring the player's participation, although it is possible to pause the game at any time to issue orders to the party.)
One of the most noticeable differences compared to ''Baldur's Gate'' is the much larger bestiary: ettins, orcs, goblins, and orogs, for example, are all major foes in this game, whereas they were not even present in the original ''Baldur's Gate''. Some other differences include: the heavily raised experience level-cap; much bigger battles, sometimes involving 20 or more foes at once; and far larger spell selection - used by or against the player's party 6th level spells and above make frequent appearances throughout the game.
Also unlike ''Baldur's Gate'', the game makes use of a semi-random item generation system. In ''Baldur's Gate'' most items were completely pre-placed - meaning that the same items were in the same places every time the game was played. In ''Icewind Dale'', however, most quest-earned items are randomly picked out of a handful of pre-generated ones, and items taken from the corpses of foes are similar in that regard, although slightly more random.
''Icewind Dale'' was received by mostly positive reviews. Most critics cited the game's musical score and fast pacing as high-points, although others faulted the game for its time-consuming character creation and numerous bugs.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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